Gentle Baby

Early game prototype - already running in the browser

Gentle Baby

Gentle Baby is a dark multiplayer shooter/RPG about a world after a quantum catastrophe. Realities bleed into each other, and M.A.M.A. restores small engineered fighters where the world can still be held together.

2browser windows see each other
Syncone local session keeps the target shared
1training target is shared by both windows
Qfirst M.A.M.A. action changes the target
For a first-time visitor

What is this game about?

Imagine a world where the catastrophe did not simply destroy reality. It split it into layers. Each mission is a fight to keep one version of the world from collapsing into another.

01

You are not a poster hero

The player is a small engineered operator. M.A.M.A. restores you, teaches you to survive the rifts, and sends you into places where ordinary armies can no longer hold the line.

02

Realities press against each other

After the Incident, worlds began leaking into one another. Every side is trying to keep its own reality stable, even if that means weakening somebody else’s.

03

This is the first combat scene

The screenshots show today’s small arena: two browser windows, another operator visible in the space, one shared training target, and the first pulse from M.A.M.A.

Captured from the current prototype

What you can already see

This is not a polished trailer pretending the game is finished. It is an early playable prototype: another browser view in the arena, one shared target, confirmed hits, and a rift reaction.

Second browser view from the current prototype showing another operator moving in the arena.

Another player

A second browser view is in the arena

One browser window sees the other as an operator in the same space. The current model is early, but joining, movement, visibility, and cleanup already work.

Second browser view from the current prototype after a hit on the shared training target.

Shared hit result

A shot changes the same target for both views

When one player view fires, the other view sees the same target change. This is the base of future cooperative combat.

Second browser view from the current prototype after a M.A.M.A. coherence breach.

M.A.M.A. intervention

M.A.M.A. turns a shot into a breach

The first M.A.M.A. Coherence Pulse does more than deal damage. It exposes the target and makes coherence - the stability of reality - visible in combat.

Prototype recordingLocal browser captureM.A.M.A. pulse visible

Current prototype recording

Watch the current prototype fight in motion

Two browser windows share one arena. One view fires, the other sees the same training target react, then M.A.M.A. turns a shot into a visible coherence breach.

95s local prototype recording

Music: Tyrant Kevin MacLeod (incompetech.com), CC BY 4.0.

Who is M.A.M.A.

The system that may save you - or use you

M.A.M.A. means Module for Analysis of Multiversal Anomalies. It studies the rifts, restores operators after failure, and decides which reality is still worth holding together.

What this means in play

  • It may sound like a mother, but it thinks like a survival system.
  • Coherence means how well a reality is still holding together.
  • The current Q pulse is a small first sign of how M.A.M.A. can interfere with combat and the state of the world.
Decode M.A.M.A.
Devlog 001

Two browser views, one shared target

The first devlog shows a narrow step: two browser windows see each other and shoot the same training target.

This is not a big game yet. But it is no longer only a picture: the browser now has movement, networking, shared state, and the first mechanic that belongs specifically to Gentle Baby.

Read the prototype devlog
State of the project

What we are not selling yet

We do not want to pass an early prototype off as a finished game. These parts are not here yet.

  • This is not a public online build you can join with friends yet.
  • There are no player profiles, party entry, saved progression, inventory, or economy.
  • The fight is still a narrow local prototype, not a competitive public playtest.
  • The visuals are honest prototype footage, not final art.